Fallout new vegas anti materiel rifle mods

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A fully repaired rifle can fire 471 rounds before breaking, which translates to a loss of 0.2% durability per shot, or 17/18 caps in terms of repair. It has a low fire rate and has to be manually rechambered after each shot, it and its ammo weigh a lot (the weapon alone weighs 20 pounds, with a loaded 8 round magazine an additional 2), and the sheer power of the round puts a lot of stress on the weapon, necessitating frequent repairs.

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Of course, as a dedicated heavy sniper rifle, it has a number of drawbacks. When loaded with match-grade rounds, it offers the highest long range accuracy in the game, up to 95% in V.A.T.S. Coupled with its 3.13x scope, it's among the best long range weapons available to a marksman. It offers a very high damage rating, among the highest in the game, and excellent accuracy. This high end weapon is intended for use at long range distances, due to its weight, size, and recoil. Unlike most rifles, the AMR was designed from the ground up to be used at long and extreme ranges: It lacks any kind of sights, featuring instead a mounting rail for high powered scopes and a forward bipod mount.

The rifle includes a deeply fluted barrel to disperse heat and reduce weight, while its large muzzle brake reduces recoil to manageable levels. 50 anti-materiel rifle is a bolt-action, high caliber precision weapon intended for use against materiel and hard targets. Utilizing an ergonomic, metallic skeleton design with a free floating barrel, the.